MOOing in L2: Constructivism and Developing Learner Autonomy for Technology-Enhanced Language Learning

Lesley Shield, Open University, UK

Markus J. Weininger, UFSC, Brasil

Lawrence B. Davies, Nanzan University, Japan

 

Introduction

With the increased availability of networked computers in every walk of life in different parts of the world, from classroom to public library, from home to workplace or Internet café, the opportunities provided for learning online are expanding exponentially. For language learners, the possibility of accessing authentic L2 materials and "meeting" native speakers of that language in a virtual environment has never been greater—or easier or faster. And yet, for many language learners with access to the appropriate technology, these opportunities are not being optimally exploited. The potential of the Internet to allow learners to communicate not with their machines but with other, real people, both native and non-native speakers of the target language, is too often ignored. Instead, they sit at their computers and use "traditional" CALL packages to interact with machine rather than with flesh-and-blood; if they access the Web at all, it is to participate in similar activities there. The role of the computer is that of an electronic "teacher" rather than as a tool to increase participation in and knowledge of different real (and virtual) communities.

Admittedly, the use of asynchronous, text-based computer-mediated communications (CMC) technologies in the language classroom has become increasingly popular in recent years, and there are many examples of email tandem exchanges being used successfully with both young learners and at university level (Schwienhorst 1997a; Vilmi, 1997; Warschauer, 1998). Bulletin boards and discussion lists, too, have been used as tools to promote reflective aspects of language learning (Goodfellow & Lamy, 1998; Warschauer & Lepeintre, 1997). Less frequently-used for language-learning purposes, however, are synchronous, text-based CMC tools, such as IRC, Webchat and MOO, although researchers have for some time been investigating the nature of the discourse generated within such environments (Haase et al., 1997; Krause, 1997; Negretti 1999), tending to concentrate on the "chat" aspect of synchronous text-based environments rather than on the types of learning activities which might optimally promote autonomous language learning within such virtual learning environments (VLEs).

In contrast, in this paper, we will concentrate on the pedagogical aspects of one type of synchronous text-based tool, MOO (Multi-User Domain, Object-Oriented), examining how it may be employed to support and develop both the principles of constructivism and autonomous (language) learning strategies. We will present examples from our own experience of using MOO professionally and with language learners, and outline the ways in which we are developing (language learning) tasks within a framework designed to support autonomous and collaborative language learning.

An overview of text-based CMC applications: Why MOO?

Text-based CMC can be broadly divided into two major categories, each of which may be further subdivided according to communication routes and tools available to the user (Table 1).

Asynchronous CMC   Communication Routes

   Synchronous CMC

Communication Routes
E-mail   1:1
1:many  
Chat
(Channel/room-based)  
1:1*
1:many*
depending on application
Bulletin Boards   1:many*
*some BBSs allow individual responses via an in-BBS e-mail system  
IRC
(Channel-based)  
1:1

1:many

Mailing lists   1:many*
*allows 1:1 or 1:selected group by choosing appropriate addresses from subscriber list   
MUD/MOO
(includes asynchronous tools)  
1:1

1:many

ConferencingSystems   1:1
1:many(May include rudimentary text chat)  
"""Community-based"" (e.g. PowWow)(Channel-based + asynchronous tools)"   1:1

1:many

As already noted, asynchronous tools have been widely used by language learners and language teaching professionals (Vilmi, 1997) and by researchers investigating the potential of such tools to support (reflective) language learning strategies (Goodfellow & Lamy, 1999). The effect on learner confidence and spoken production of both synchronous and asynchronous text exchanges to support language learning has also been investigated on several occasions; Chun (1994) found that language learners who used synchronous text-chat between scheduled face-to-face sessions became more confident about speaking the target language and Stevens and Hewer (1998) claim that confidence in spoken production L2 was improved by providing groups of distance language learners with access to email between scheduled telephone conferences. It has also been shown that shy learners tend to make greater contributions to discussions and learning events in the anonymous environment of text-based CMC than in face-to-face situations (Turbee 1995, 1996, 1997; Turner, 1996; Warschauer et al, 1994) and that they report increased confidence in using the target language in such environments (Healy Beauvois, 1998).

Clearly, then, CMC can be of benefit to language learners in several ways; asynchronous tools promote metacognitive learning strategies and synchronous tools cognitive learning strategies, while learner confidence in L2 production appears to increase with the use of both synchronous and asynchronous CMC tools. Among such VLEs, MOO offers the following features (see Table 2 for details):

Metacognitive learning strategies

· All in-MOO activity may be recorded or "logged". Learners can access such logs later, reflecting on the content in terms of vocabulary, structures and communication strategies, for example.

· Users can finish a comment/post without being interrupted, a benefit also present in asynchronous fora.

· Empowering learners by allowing them to make contributions in the knowledge that they will not be interrupted can lead to increased confidence both socially and in terms of using L2.

· Scrolling back through text on the screen allows learners are able to consider their responses, even in a synchronous environment.

· Learners can use research tools to find information pertinent to a discussion without interrupting the discourse. In face to face interaction, consulting a dictionary or an encyclopaedia would probably halt conversation; in synchronous, text-based environments, this does not happen, since users become adept at managing multi-threaded discussions and can scroll back through a discussion if they miss a comment).

· Engaging in multi-threaded discussions also lends itself to using metacognitive strategies in real-time: this would be impossible in a face-to-face encounters, since such behaviour would interrupt discourse between interlocutors and be seen as socially inept, but can be carried out in a MOO without invoking either social or practical difficulties. A player can engage in discussion with multiple interlocutors without interrupting the flow of discourse with any of them.

 

Cognitive Strategies

· Text-based discussions tend to be slower than in face-to-face— or even telephone — situations. Contributions to a MOO discussion can, therefore, be more reflective than in an oral exchange. At the same time, synchronous communication does require responses in real time: Learners report that on a MOO there is just a bit more time to compose thoughts than there is when speaking, but not much more, leaving them no time to do any mental translating (Turbee, 1996).

· Real time exchanges provide learners with immediate feedback on their performance in L2 - if the effect of the communication is not what was intended, then the communication was unsuccessful, and the learner will have the opportunity to rephrase that communication. Further, keeping a log of the exchange allows the learner to return to that exchange later and to reflect on why it was/was not a successful communicative event.

 

Socialisation and empowerment

Much of the appeal of MOO lies in its social nature and the "endless variety of human response" (Turbee, 1996). Among important factors are:

· Its relative anonymity. Shyer learners to contribute to discussions on an equal footing with their more extrovert peers.

· While Groves (1997) reports that some learners believe that "he who types fastest, shouts loudest", it is probably true to say that, in theory at least, all MOO users can make themselves "heard" because all contributions—even if these are made simultaneously—appear on screen in a linear fashion.

· In spite of concerns about fast typists dominating the discussion, long "speeches" take time to enter via a keyboard. Synchronous exchanges, therefore, tend to comprise short entries. Learners are encouraged to reflect on their contribution before making it.

· Learners with disabilities are empowered by virtue of the anonymous environment. Judgements—whether conscious or unconscious, about participants cannot be made as a result of their appearance. Further, visually-impaired learners can participate fully in all exchanges by using "screen-reading" software, and aurally-impaired learners are equally empowered by being able to read text on the screen as it appears. Finally, speech impairments are not noticeable in the text-based environment of MOO.

· Depending on the theme of the MOO, or even on the popularity of the MOO itself, the chance of meeting another user is quite high, since the VLE is available 24 hours a day, 7 days a week. If no other user is online, learners can even interact with the environment.

· opportunities to participate in (learning) activities (designed) to promote both cognitive and metacognitive learning, providing synchronous and asynchronous CMC tools within a single VLE

· a permanent environment which exists even if no user is online

· socialisation and empowerment of learners

MOO and the autonomous learner

At this point, we should, perhaps, clarify that by "autonomous learning", we do not mean "teacherless learning". Like Little (1991), we believe that to equate learner autonomy with self-instruction is a common fallacy. In fact, as Little remarks, learner autonomy is "…a capacity – for detachment, critical reflection, decision-making and independent action." (1991, p. 4), and Schwienhorst (1998) points out that autonomous learning "… contains the idea that learning arises essentially from supported performance…" while Dam (1990, p. 17) emphasises the "socially responsible" nature of the autonomous learner. Autonomous learners, then, take responsibility for their own learning and for group learning. They negotiate with each other and with their tutors about what is to be learned, when and how. The role of the tutor is that of guide and co-learner, for autonomous learners may choose to construct their own learning in such a way that the tutor may also become a learner. Our view of autonomous learning is closely related to constructivist educational theory, where learners construct meaning and take responsibility for their own learning.

Like other CMC environments, MOO allows learners to login at times convenient to themselves. Such "24/7" technologies are excellent vehicles to promote autonomous learning strategies since they offer learners the opportunity to connect at any time, whether or not their tutor is available. As we have seen, however, MOO combines both synchronous and asynchronous tools within a single VLE and provides users with the opportunity to extend and fashion the environment according to their own desires, thus allowing them to participate in learning experiences which are meaningful to them and so motivating and engaging (both Shneiderman,1997, and Schwienhorst,1997b, point out the importance of these factors to a successful learning experience). MOO also allows learners to work individually or colla-boratively in customisable virtual workspaces which exist even when the occupiers are not online.

With all these points in mind, then, we have developed learning activities to take advantage of the features of MOO which promote constructivist principles and autonomous learning strategies.

Activities to foster and promote autonomous learning strategies

We have already been involved in developing MOO-based language learning activities within a framework intended to promote autonomous language learning strategies, and on the basis of what we have learned from our experience, we are currently designing further learning activities using the MOO environment as a base for learners. In the remainder of this paper, we will outline the results of our first venture into MOO-activity design, describing the successes and pitfalls. We will show how the lessons we have learned have fed into our current MOO-based work and outline future learning activities.

The past

The Bamburgh project (named after the area in the North-East of England represented by the MOOspace developed for the project) attempted to address the principles of constructivist learning summarised by Brooks and Brooks (1993). The ways in which this was done are illustrated in Table 3:

Table 3-1

Principle Addressed by:
Encourage and accept student autonomy and initiative Learners were encouraged to: ""take responsibility their own learning, groups of learners to take collective responsibility for group learning. Behaviours displaying features of learner autonomy would include negotiation (learner : learner and learner : faciliator) about what was to be learned when and how learning was to be achieved, as well as proactive, independent use of any and all potentially helpful learning resources (see Shield & Weininger, 1999).
Use raw data and primary sources, along with manipulative, interactive, and physical materials Learners researched the topic they had chosen, gathering web-based data for inclusion in their group's webpage.
Use cognitive terminology such as ""classify,"" ""analyze,"" ""predict,"" and ""create."" Learners created a web page based on their group's own research, analysis and discussions. They then shared the outcome of their investigations with a wider audience via publication on the Web.

Table 3-2

Principle   Addressed by:
Allow student responses to drive lessons, shift instructional strategies, and alter content.   Learners arranged their own meeting times and decided what tools and resources would be useful to them. They also identified what and when they wanted to learn.
Inquire about students' understanding of con-cepts before sharing own understandings of those concepts.   "Learners were provided with a website to support their learning. In the first instance, they were encouraged to look there for answers to questions about the project or the technology. They then successfully moved from relying on the""'teacher"" for answers to engaging with the website and finally with each other to obtain solutions to problems."
Encourage students to engage in dialogue, both with the teacher and with one another.   Learners discussed their difficulties and proposed solutions, sometimes synchronously and sometimes via asynchronous tools such as MOOmail. For example: I took the time to make some very simple web-pages so you could see examples of how web-pages develop. (Participant's MOOmail)
Encourage student inquiry by asking thoughtful, open-ended questions and encour-aging students to ask questions of each other.    Initially, learners were dependent on their facilitator to provide, for example, reference sources or suggestions about using tools, but, soon, with encouragement from the facilitators, they began to offer their own suggestions and questions to their peers, as shown in the preceding example, where a learner developed a series of web-pages to show her peers how web-pages are made.
Seek elaboration of students' initial responses.    Learners began by asking teachers how they might present their web-pages. When encouraged to discuss this with each other, however, they arrived at solutions of their own.
Engage students in experiences that might engender contradictions to their initial hypotheses and then encourage discussion.   "Two of the groups of participants comprised Australian adult literacy students and Japanese learners of English. Initially, the Australians worried that their literacy skills would prove to be a stumbling block, while the Japanese learners thought the tech-nology would be ""difficult"". Working together came as a revelation to both groups of learners; the Australians found that they knew more about MOO than did the Japanese and so were able to help their colleagues, while the Japanese participants discovered that they were easily able to cope with the technology, with the help of other learners."
Allow wait time after posing questions.   "Since MOO supports both synchronous and asynchronous communication, facilitators and developers were able to ask questions of learners which did not require imme-diate responses. The nature of the project allowed learners to direct its content, so questions posed by teachers tended to address organisational issues, for example, as opposed to more ""traditional"" questions about the content of the course material."
Provide time for students to construct relationships and create metaphors.   "As a 24/7 technology, MOO allows users to arrange to meet each other at any time convenient to them. They can, then, socialise as well as work together. As with any group, some relationships were more developed than others. One group continued to meet in-MOO long after the project was completed. The central ""room"" metaphor of MOO seems to guide the way in which users respond. These learners were able to explore the virtual geographical area and, initially, they did so. They were also provided with a general ""Workroom"" and individual group ""rooms"". After the first few meetings, they moved first to the Workroom and then to the individual study areas. One group even became so territorial about ""their"" work area, they asked that it be locked to all non-group members. "
Nurture students' natural curiosity through frequent use of the learning cycle model.   "The learning cycle model consists of discovery, concept introduction, and concept application—in other words ""Collect-Relate-Create/Donate"". Not all learners worked through all the stages of this model. Although one group continued to meet after the end of the project started a web-page, they did not complete it because of real-life pressures on their time. Some learners, worked through the cycle in ways meaningful to them. One spent considerable amounts of time exploring the entire project MOOspace and produced a web page to help others navigate the area (http://www.vicnet.net.au/~dukelearn/project.htm) while another became interested in myths and legends, producing a web page to reflect this (http://www.vicnet.net.au/~dukelearn/bamburgh.htm)"

The outcomes of our initial investigations: some reflections and guidelines.
Table 4

Trial 1   Group   Location   Participants   Connecting from   MOO Experienced?
   1   Brazil   4 learners
1 teacher  
Laboratory and/or home   Learners = No
Teacher = No
   2   Brazil   1 learner
1 teacher  
Laboratory   Learner = No
Teacher = Little
   3   USA   2 learners
1 teacher  
Laboratory   Learners = Little
Teacher = Much
   4   Japan   4 learners
1 teacher  
Laboratory and/or home   Learners = No
Teacher = Much
Trial 2   1   Australia   1 learners
1 teacher  
Home   Learners = Some
Teacher = Much
   2   Australia   2 learners
1 teacher  
Laboratory and/or home   Learners = Some
Teacher = Much
   3   Japan   4 learners
1 teacher  
Laboratory and/or home   Learners = No
Teacher = Much

The Bamburgh project was run twice in 1998 with two sets of participants (see Table 4 above). For both trials, participants negotiated to meet at a scheduled time once a week. Learners would be able to meet with each other at any other time they felt to be appropriate. It was made clear to all participants that there were no lesson plans and that they should negotiate among themselves about how they wished to use the project area to achieve the objective of writing a collaboratively researched, designed and produced web-page about any aspect of the project.

It soon became apparent that the first trial was not progressing as had been intended. Discussions with participants revealed that although the designers had attempted to develop a supportive and non-threatening VLE which included synchronous and asynchronous tools, links to a supporting website and accessible, in-MOO support materials, several other factors, which had not been taken into account, had a negative effect on the trial.

1. Technical problems meant that one group of learners experienced frustrating ''lag" (the time between entering text and seeing it on the screen) and unexpected connection breaks.

2. Personal problems intervened. One teacher had to withdraw as a result of a heavy workload.

3. Lack of MOO experience caused great problems, especially in groups where no member had previously used MOO..

4. Pedagogical differences between designers and some teachers became apparent, even though all teachers had agreed to subscribe to the philosophy of constructivism underlying the project.

5. Motivational factors also intervened; learners who were affected by technical problems, either because their own connections were unpredictable or because their partners' experienced technical difficulties, became demotivated.

6. Timezone differences created large problems, even with asynchronous tools available (participants tended not to use these). The 12 hour difference between, for example, Japan and Brazil, made it very difficult to schedule meeting times.

7. Socialisation, which is one of the principles underlying constructivist learning, did not take place because of the technical and other difficulties described above.

Bearing these factors in mind, a second trial was run with learners from Australia and Japan, whose timezones were only one hour apart. This time, learners experienced few technical difficulties and socialised with each other between scheduled meetings, thus building their own learning communities. Although, initially, each group of learners had concerns about working with the other group (see Table 3) they found that they were able to help each other with different aspects of the project during its course, and, so, were well-motivated to succeed.

The road ahead

As a result of our initial experiences of designing MOO-based projects, we have been able to developed a set of guidelines to aid such projects (see Table 5 below).

Table 5

General
At least one member of each group, whether teacher or learner, must be MOO-experienced. Such experience may be obtained prior to participating in a project or the project itself should contain a training aspect, or "warm-up" activities.
Teacher Role
Teachers should: understand the technology (clients, commands and environment) before expecting learners to participate in MOO and work through any project to experience it for themselves before asking learners to do so.
Tools
Asynchronous tools should be used more frequently to: overcome the problems imposed by different timezones contribute to building a sense of community based on shared interests and goals.

Current and future projects

We are currently developing projects for use within two different MOO environments. The first of these will be based at GrassRoots MOO and will involve groups of learners from around the world. In order to avoid the problems experienced during the "Bamburgh" project as a result from participants' lack of MOO-experience, before starting the main project activity, learners will be involved in two "warm-up" activities in order to a) provide them with the skills necessary to function effectively in a MOO environment and b) foster a sense of community.

The main project activity will involve learners in working collaboratively to extend the MOO to incorporate artefacts of interest to their group. In order to do this, they will use the MOO as an environment in which to a) negotiate with each other, b) research the topic they choose, c) build objects, d) draft and redraft descriptions , and e) design a supporting website.

A second investigation will take place at Dreistadt MOO, a German language learning MOO, where we propose to run two separate projects.

The first will involve L2 learners of German in Brazil and native German speakers in Germany. There are considerable remnants of German immigrant communities in southern Brazil. The fifth generation of these immigrants is now attempting to recover its cultural roots and language. Many of these immigrant communities originally came from a region in Germany called Hunsrück. The intended activity is to pair classes of L2 learners of German in Brazil with German students in the appropriate area of Germany. These tandem groups will research and document their common heritage together. The MOO will be not only their meeting place, but they will also build examples of their culture and heritage in MOO, thus creating a "virtual Hunsrück". There will also be Web pages to include multimedia elements. Dreistadt MOO has a web interface that allows to direct

connection to web-based graphics, sounds or videos, as well as to web-based texts. Anticipated outcomes are that the German participants will learn about their past and why their parents had to emigrate, the Turkish immigrant children in the German classes will input their experience in a way similar to the experience of the German immigrants in Brazil, and participants will be involved not only in linguistic development but also in sharing and learning about each others' culture and experiences as immigrants.

In the second project, distance learners of Deutsch als Fremdsprache (DaF) who live throughout Europe will be paired with DaF learners based at a German university. The distance learners spend one week at this university for the residential component of their course. The activity will involve groups of DaF learners from Germany and learners of German at a distance working together to identify an aspect of the university city which interests them. They will then build a virtual representation of that aspect in Dreistadt MOO, using the multimedia capabilities offered by the environment. The expected outcomes are that the final stage of this project will see the distance learners visiting the city, meeting the DaF learners based in Germany and being able to compare the virtual representation they have built with the real thing. This experience will add an extra dimension to the reflection and review aspect of the project.

Concluding remarks

Collaboration on joint projects of mutual interest is a powerful force for learning new things and for sharing insights and experience with others. MOO offers the opportunity for learners to collaborate, in real-time and asynchronously, on projects which are meaningful to them. By approaching learning activities within MOO from a constructivist point of view, we can design a mutually supportive learning environment. This type of environment encourages the development of autonomous learning strategies through the provision of a flexible but firm activity framework which reflects "real-world" tasks. In addition, such an approach provides learners with a meaningful, thus motivating, purpose for participating in the learning event.

Engaging, MOO-based learning events provide an important shift of focus. They move from target language as main object to working together with native speakers in a setting close to realistic (or "authentic" interaction). L2 becomes a mere means of communication while the achievement of common goals in social interaction emerges as the main priority. Learners become involved in the activity to the point that they forget they are trying to learn a new language. It is at these moments when they probably actually learn most. What users can do or create together in their own imaginations then, would seem to be the only limitation encountered in using a MOO-based VLE for engaging and motivating learners. Careful design and planning of MOO-based activities can stimulate and reignite this imagination.

References

Brooks, J. G. & Brooks, M. G. (1993). In search of understanding: The case for constructivist classrooms. Alexandria, VA: Association for the Supervision and Curriculum Development. Summary available at: http://129.7.160.115/inst5931/constructivist.html

Chun, D. M. (1994). Using computer networking to facilitate the acquisition of interactive competence. System, 22 (1), 17-31.

Dam, L. (1990). Learner autonomy in practice. In I. Gathercote (Ed.), Autonomy in language learning (pp. 16-37). Great Britain: CILT.

Goodfellow, R. & Lamy, M-N. (1999). "Reflective conversation" in the virtual classroom. Language Learning and Technology, 2, 43-61. Available: http://polyglot.cal.msu.edu/llt/vol2num2/article2/index.html

Groves, P. (1997). MUDs, MOOs, WOOs and IRC. Available: http://info.ox.ac.uk/jtap/reports/teaching/chapter5.htm

Haase, M., Huber, M., Krumeich, A. & Raher, G. (1997). Internetkommunikation und Sprachwandel. Unpublished document, Institut für Semantische Informations-verarbeitung, Universitüt Osnabrück. Available: http://www.cl-ki.uni-osnabrueck.de/cl-ki/hausarbeiten/html/irc/

Healy Beauvois, M. (1998). E-Talk: Computer-assisted classroom discussion: Attitudes and motivation. In J. Swaffar, S. Romano, P. Markley, & K. Arens (Eds.), Language learning online: Theory and practice in the ESL and L2 computer classroom (pp. 99-120). Austin, Texas: Labyrinth Publications.

Krause, S. (1997). Kommunikation im Internet - Chatten im IRC als Form des Gesprächs. Unpublished Master's Thesis, Universität-Gesamt Hochschule Siegen.

Little, D. (1991). Learner Autonomy 1: Definitions, issues and problems. Dublin: Authentik Language Learning Resources Ltd.

McCallum, R. D., McGrath, O. G. & Rusch, J. B. (199?). Instructional Applications of Internet Technology: Teacher training in the Language and Literacy MOO. Available:  http://www.readingonline.org/electronic/moo/

Negretti, R. (1999). Web-based activities and SLA: A conversation analysis approach. Language Learning and Technology, 3 (1), 75-87. Available: http://polyglot.cal.msu.edu/llt/vol3num1/negretti/index.html

Schwienhorst, K. (1998). The "third place": virtual reality applications for second language learning. ReCALL, 10 (1), 118-126. Also available: http://www.tcd.ie/CLCS/assistants/kschwien/Publications/eurocall97.htm

Schwienhorst, K. (1997a). Modes of interactivity: Internet resources for second language learning. In D.Kranz, L. Legenhausen & B. Lüking (Eds.), Multimedia – Internet –Lernsoftware: Fremdsprachenunterricht vor neuen Herausforderungen (pp.103-110). Münster: Agenda Verlag. Also available: http://www.tcd.ie/CLCS/assistants/kschwien/Publications/modinter.htm

Schwienhorst, K. (1997b). Talking on the MOO: Learner autonomy and language learning in tandem. Paper presented at the CALLMOO: Enhancing Language Learning Through Internet Technologies, Bergen, Norway. Available: http://www.tcd.ie/CLCS/assistants/kschwien/Publications/CALLMOOtalk.htm

Shield, L. & M. J.Weininger (1999). Collaboration in a virtual world: Groupwork and the distance language learner. In R. Debski & M. Levy (Eds.), WorldCALL: Global perspectives on computer assisted language learning. Amsterdam: Swets & Zeitlinger. Also available in draft form: http://halley.yadata.com.br/schMOOze/Publications/WCALL/VirtualWorld.htm

Shneiderman, B. (1997). Relate-Create-Donate: A teaching/learning philosophy for the cyber-generation. Computers & Education, 31 (1), 25-39. Also available: ftp://ftp.cs.umd.edu/pub/hcil/Reports-Abstracts-Bibliography/97-17html/97-17.html

Stevens, A. & Hewer, S. (1998). From policy to practice and back. Proceedings of 1st LEVERAGE conference, Cambridge 7-8 January. Available: http://greco.dit.upm.es/~leverage/conf1/hewer.htm

Turbee, L. (1995). What can we do in a MOO?: Suggestions for language teachers. In M. Warschauer (Ed.), Virtual connections (pp. 235-238). Manoa, HI: Second Language Teaching and Curriculum Center, University of Hawaii at Manoa.

Turbee, L. (1996). MOOing in a foreign language: How, why, and who? Paper written for the Information Technology Education Connection's International Virtual Conference/Exhibition on Schooling and the Information Superhighway, 1996. Available: http://home.twcny.rr.com/lonnieturbee/itechtm.html

Turbee, L. (1997). Educational MOOs: Text-based virtual reality for learning in community. ERIC Digest, ERIC Clearinghouse on Information & Technology, Syracuse, NY. Available: http://ericir.syr.edu/ithome/digests/turbee.html

Turner, J. (1996). Using text-based virtual reality in the classroom: A narrative. Available: http://elicos.qut.edu.au/moo/mpaper.html

Vilmi, R. M. (1997). Ups and downs: Creating collaborative and interactive language learning projects at Helsinki University of Technology. Journée de reflexion du 26 septembre 1997. Educational Technology in language learning: Theoretical considerations and practical applications. Published by Véronique Darleguy, Alex Ding and Maria Svensson, Centre de Ressources en Languages, INSA Lyon, France. Available: http://www.insa-lyon.fr/Departements/CDRL/ups.html

Warschauer, M. (1998). Interaction, Negotiation and Computer-Mediated Learning. Available: http://www.insa-lyon.fr/Departements/CDRL/interaction.html

Warschauer, M. & Lepeintre, S. (1997). Freire's dream or Foucault's nightmare? Teacher-student relations on an international computer network. In R. Debski, J .Gassin & M. Smith (Eds.), Language learning through social computing (pp. 67-89). Parkville, Australia: Applied Linguistics Association of Australia. Available: http://www.lll.hawaii.edu/web/faculty/~markw/freire.htm

Warschauer, M., Turbee, L. & Roberts, B. (1994). Computer learning networks and student empowerment. NFLRC Research Notes #10, Hawai'i, University of Hawai'i. Also available: (1996) System, 24 (1), 1-14.

MOOs

Dreistadt MOO

telnet 129.177.24.214:7777

Web Interface http://cmc.uib.no:7001/

Homepage http://cmc.uib.no/dreistadt/

GrassRoots MOO

telnet health.acor.org:888

Web Interface http://health.acor.org/grassroots/java/

Homepage http://www.enabling.org/grassroots/

SchMOOze University MOO

telnet schmooze.hunter.cuny.edu:8888

Web Interface http://schmooze.hunter.cuny/test.html

Homepage http://schmooze.hunter.cuny.edu:8888